A nice fun platformer, just the way I like em. The atmosphere had a kind of unique and "looser" feel I guess than other kind of ambient platformers I guess. It wasn't too heavy, or too light. Also liked the envorinment and kitty graphics, and the smooth melodies.
Overall I liked the flow of the game, but I have a few nitpicks. The block puzzle area felt like it fit, but the one puzzle with 5 blocks felt too convoluted, and slowed the area down a lot, and same with the one before it. I felt a similar thing with the difficult segment in the cave dream area with the moving shurikens; it felt like a little like a drudge compared to flying through other areas. I feel like some playtesting would make areas like these more noticable.
Also some small nitpicks with mechanics. I got quite frustrated at the 5-block puzzle because I assumed all blocks had to be still in their targets, as it is in every single other block puzzle game I've played. Others have expressed this as well. Also, as for the dash, it felt great to me, except it took me a little while to figure out I could pause before choosing a direction, which made it feel a bit better. I feel like some playtesting could have ironed out these parts too. And I know this was made in a 5 day jam, I'm just pointing this out for when there's time / planning for it.
I also liked the feel of the movement and really liked the level design. It felt like a dreamy yet detailed world.